Both the A2A HUD and Conference models of the GridFone are made by 3d professionals for optimum rendering efficiency in any game or virtual platform for maximum interface performance. Both models are of cutting edge design, minimizing vertex counts while maximizing Level Of Detail.
We utilize the most efficient 3d modeling and scripting techniques to be able to maximize the use of every surface of the rendered objects.
Most interworld communications applications are entirely separate from your VR/VW/game app (skype, ventrilo, discord, teamplayer, etc), and exhibit significant bloat that impacts your RAM and processor usage, lagging your virtual experience to a significant degree. We offload as much of the work as possible onto the server network so that the user has the most efficient possible thin-client experience while remaining fully immersed in the virtual environment.